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Author Topic: Suggestions for Flurry
80AM
Peon
Posts: 2
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Post Suggestions for Flurry
on: March 6, 2011, 12:30
Quote

I would like to see some of these implemented into Flurry.

Improved image quality of backgrounds. When using background images, the image quality is quite poor.

Would like to see the star wander around further away from the center. It seems to patrol an inch by inch section of the center of my screen.

Would be cool to be able to set a fixed position in settings. For instance, if the user didn't want to have it wander around but have it stay at the bottom center if his screen all the time.

Also I would love to see more touch event options. For instance; when you touch anywhere on the screen including a widget or icon the star goes "nova" shooting a bright colorful blast of particles in every direction, this could be either done by the star itself where ever it happens to be at the time of touch, or just appear from nothing centered on where the user touched. Another touch event could be the tendrils of the star be attracted to your touch, much like one of those electric plasma ball toys.

80AM
Peon
Posts: 2
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Post Re: Suggestions for Flurry
on: March 6, 2011, 13:16
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Thought of 2 more ideas...

A app icon so that you can jump into the settings with out having to go through the lw picker process.

Add the ability to have multiple stars rendered.

popbox.stu-
dio
Administrator
Posts: 12
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Post Re: Suggestions for Flurry
on: March 8, 2011, 20:54
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"Would be cool to be able to set a fixed position in settings. For instance, if the user didn't want to have it wander around but have it stay at the bottom center if his screen all the time."

So for the existing touch settings you can touch a point on your screen and Flurry will stay there until you tap that point again or a new point. What do you have in mind for further settings?

popbox.stu-
dio
Administrator
Posts: 12
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Post Re: Suggestions for Flurry
on: March 8, 2011, 20:58
Quote

"Improved image quality of backgrounds. When using background images, the image quality is quite poor."

The quality of the images is due to the resolution of that image. I use background images on my own phone and they are all crystal clear. When you go to preview an image in your gallery to set as a wallpaper normally, outside of flurry, you will see a white shape outlining the extents of that image in relation to your resolution.

If the white shape covers all of your image you have a situation where your image is less than the resolution of your phone or just right on. Before using that image in flurry try setting it as your background, if the image quality is good there but poor for flurry post up the image on the forum and note your phone model in the technical support section and I'll look into any issues.

Falatin
Peon
Posts: 1
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Post Re: Suggestions for Flurry
on: February 10, 2012, 21:09
Quote

Hello, I am writing to you once again to ask/beg for you to adapt this "
Original Flurry Live Wallpaper" to Blackberry phones.
I had Android type phones for a long time, but my last one was just so cheaply made. I acquired a Blackberry Torch, which is by far thee most well constructed phone I have ever held.
The tragic news of the Flurry not working on this well-engineered phone was and still is such a tormenting problem.

You have thee most graceful computer program ever known. It is such a huge disappointment, being unusable upon the best made phone.

popbox.stu-
dio
Administrator
Posts: 12
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Post Re: Suggestions for Flurry
on: February 11, 2012, 10:55
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We'll definitely look into a port to blackberry. Thanks for your request and feedback!

prokstar
Peon
Posts: 1
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Post Re: Suggestions for Flurry
on: July 12, 2012, 11:13
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I've recently got an S3 but have noticed that Flurry looks really grainy on a larger,sharper screen. Do you guys have any plans to release a higher res version?

Cheers!

popbox.stu-
dio
Administrator
Posts: 12
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Post Re: Suggestions for Flurry
on: July 12, 2012, 17:00
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I've got an HTC eco 4g lte, with 720p resolution and there are no grainy effects. Flurry natively renders to the resolution of the screen. If this is the same issue as the Samsung galaxy s2 then the hardware linear sampling mode was busted for certain opengl resources. Try first uninstalling flurry and then reinstalling the latest version 2.2.3.

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